


That may sound a little too simple for some, but thankfully there are plenty of elements that stop Dude, Stop from outstaying its welcome. It may go against the grain to cut a pizza in an symmetrical manner or deliberately fail to complete a tower of hanoi, there’s nothing that’s going to stop the player from moving onto the next stage. Although things get a little more complex as the user gets through each of the twelve batches of puzzles, none are exactly taxing. It goes completely against what every game, from major releases through to free mobile games, has taught over the years, but it’s quick to pick up In part this is down to how basic the puzzles of Dude, Stop are. The player is tasked with something very straightforward: to fail each and every puzzle that gets thrown their way. The premise of Dude, Stop is simple but effective. This includes timeless references that only our weird programmer can understand.

Just kidding, you will mostly be just clicking stuff and dragging and throwing it all over the screen Self-aware humor that simply tries waaay too hard. You can ignore or mute it all you want, it’s still there All kinds of shiny rewards and achievements assembled by a hungry underpaid developer in a basement just so you can feel justified breaking another level and giggling for five seconds Many moments where you will be saying “What?”, “Why?” and “Preordering videogames is good”. Who cares, buy the damn game Fully voiced narration of both good and bad solutions. Some of them relatable, some of them not. Or both at once.Dive into countless* puzzles carefully made by the developers.
